

The cards in a player's hand can have one-time effects, lasting buffs, or repeatable actions.

There are a number of standard projects that players can purchase at any time, as well as Milestones ("Achievement Unlocked") they can buy and Awards (inter-player contests) they can sponsor. The projects can range from throwing asteroids at Mars (because that raises the temperature) to introducing dogs to the planet (because dogs).

Each player represents a megacorp, and they can sponsor projects (cards from their hand) to help improve the planet's prospects. We are playing in The Future, where megacorporations (which sound cooler than "big ol' corporations" and seem more ethical than "uber corporations") are vying to terraform the red planet. You might have to change your overall strategy in the middle of the game, so you are constantly judging your current strategy versus available alternatives.įirst, let's take a step back and do a quick rundown of the game. The game has a great variety of winning strategies, and it rewards flexibility during play. So what keeps us coming back? The game is extremely replayable.
